Battlefield 3 [Information]
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About Battlefield 3


About Battlefield 3
BF3 will be using the Frostbite 2.0 engine. This engine is commonly thought to be the engine behind BF:BC - BF:BC2. However, DICE has made it clear that no games have ever used the technology of Frostbite 2. Frostbite 2 will probably offer the best environmental, audio, and graphical advancements in a multi-console game ever. Better yet, Battlefield 3 will be the one to lead the new engine technology. Expectations of the engine are based off of previous improvements from 1.0 - 1.5, expect better sound, better physics, a more destructable environment, improved textures, and real-time weather changing.
Battlefield 3 is expected to be set in the modern warfare era. Expected factions include the US military, Middle Eastern Coalition, China, and/or Russia. The maps are expected to be larger than BC2 maps with more vehicles and game play improvements over past Battlefields.




Single Player
The single player storyline takes place in the year 2014. The section of the game that was demonstrated to Game Informer saw the 1st Recon Marine Team travelling through Sulaymaniyah, part of Iraqi Kurdistan. However, there will be more than one setting; the story will not be entirely grounded in the Middle East, and an advert for the game on the Best Buy website specifies North America and European locations too. Certainly the Sulaymaniyah storylines are affected by natural phenomenon – earthquakes play a big part in this area of the world as it is near a major fault line. This will lead to some impressive destruction sequences (more on this later). There will be a co-op mode, although details on this were lacking, but the game only supports one player locally. Although the game is not related in any way to Battlefield: Bad Company 2




Multiplayer
DICE has mostly been focusing on giving out information about single player, but finally they have confirmed some details about multiplayer. Mulitplayer is a big part of the Battlefield series because before Battlefield Bad Company, there was no single player. Battlefield Bad Company 2 is one of my favorite shooters and reading through some of the details about Battlefield 3 there seem to be heading in the right direct, fixing things that needed to be fixed and keeping the things that have worked well in the past.
Confirmed
Players: 64 players on PC, 24 players on Xbox 360/PS3.
No Commander: Commander feature won’t be included, as DICE will focus on “lowering the threshold” for players.
4 classes: Just like in Bad Company 2. DICE feels this is the sweet spot for the game.
Battlefield 2 maps: Several BF2 maps will return in a DLC called “Back to Karkand”. The maps are: Strike at Karkand, Gulf of Oman, Wake Island and Sharqi Peninsula.
New squad features: DICE plans to take the squad system to the next level, offering new features. According to the Game Informer interview, DICE says, “We have some really cool things that we’ll show later when it comes to dictating how you play with friends“.
Weapons and unlocks: BF3 will have more weapons and unlocks than in Bad Company 2, which itself had the most weapons and unlocks of any Battlefield game to date.
Deeper persistence, rankings: One of the issues with Bad Company 2 was that most of the weapons were unlocked before reaching half of the ranks. Says DICE in the GI interview, “we’re also making sure that there is a reason for you to reach the top rank. It doesn’t just end. There will be a lot of focus on persistence and how we present stuff to the player.”
Jets will return: So far only the US F18 and Russian Mig 29 have been spotted in various trailers.
Prone will return: DICE will counter prone will killcam, bullet traces and other ways in order to balance the gameplay.
Killcam: Killcam will be back and it will be a feature that can be turned on/off on server to server basis.
DICE will have more focus on post-release content (DLC)
Co-op for the single player campaign
No mod tools at release.




Game Engine
The original Frostbite engine, used in Battlefield: Bad Company and Bad Company 2 was able to handle dynamic lighting, destructible environments and believable animations. However, it became very time consuming for the developers to deliver this. This engine would not have been able to support Battlefield 3, so the engine has been completely rewritten. The Frostbite 2.0 engine has introduced streaming technology, deferred rendering, real-time lighting, high dynamic range audio, large-scale destructibility and rapid-prototype animation system. This can be done in a way that has actually reduced the workload for the developer. Here’s a summary of some of the improvements in these areas:
Lighting
The pre-calculations of this engine mean that the correct lighting can be done in a fraction of time it used to need. DICE have integrated a “probe system”, where probes are placed in each level with important information of the level of light needed in that particular area. Each probe contains more information than that present on an entire level of Bad Company 2.
Audio
The sounds of war were recorded during a Swedish military exercise that featured infantry combat, tanks and helicopters. Samples were collected from various distances; this will make it easier for players to use audio cues during the game. For example, the footsteps of a nearby soldier in the same house will be more audible than the shots that are being fired between two soldiers in a confrontation outside of the building. Players will be able to hear the difference between when a vehicle is facing you, and when it is moving in another direction. Sound effects will also be the key cue to inform you when a gun is about to overheat, rather than the previous visual cues.
Destructibility
Nothing on the battlefield will be safe from destruction, not even a seven-storey building, but large-scale destruction will not play out like that in Split/Second. Bach said:
It needs to be believable. You can’t have earthquakes all over the place while you’re running and gunning. We want to have set pieces that fit the map. Set pieces can be more than big explosions and big animations. We have some cool things up our sleeves.
Animations
When looking to improve the animations of the soldiers, DICE actually thought about using other engines, such as Havoc, to do this. Then they saw the ANT system, used in EA sports games like FIFA, which operates a series of plug-ins that anyone at EA could use. DICE has integrated this into Frostbite 2.0, but they’ve added their own variances. Now, there are two separate sets of animations for AI characters and multiplayer characters, and the AI moves with more sense of purpose. Their behaviour is conditioned by waypoint technology that issues directives depending on the character’s location and other actions in the vicinity. The characters that you play have also altered. Soldiers now move their heads and guns before they move their bodies, and they transition aggressively into and out of cover. The animations are seamless between running and dropping to the floor.




BETA
EARLY ACESS - September 27
OPEN BETA - September 29
The Early Access to the Beta is for the persons who Pre-order the Game
The open beta is available for everyone




Diferences between PS3, Xbox 360, and PC
So far DICE has shown tremendous-looking Battlefield 3 running exclusively on PC. How will it look when it makes the leap to console? "What we're showing on PC might look better than on console," said DICE executive producer Patrick Bach to VideoGamer.com in an interview, "but what we'll show on console doesn't look worse than any other game out there. It's probably even better than every other game out there on console."
Bach explained how he feels people will react when they finally see Battlefield 3 running on 360 and PS3. "Most people will be very positive because they might be afraid that it won't look as good as other games and it will, and some people will of course be disappointed that it doesn't look like the PC version."
What will the console versions lack, then? "The higher resolution, the higher framerate, the anti-aliasing, the motion blur, stuff like that. We can't have it to the same quality on the console," says Bach.
Bach also explained the predicament for the Swedish studio. "The problem if you're setting a new bar is you're pushing yourself up. Of course there's a challenge by showing something that looks amazing on PC and then something that just looks great on console. I think the challenge is to beat ourselves. Of course, it's hard to do that because of the practical limitations of the consoles."
How does DICE feel about rival engine technology, then? "There's always competition to build not only the best game but the best technology, the best features," says Bach, "and you want to be the best at everything, of course, that's how things are being moved forward."
"We are not trying to build any of our old games, and we're not trying to build any of our competitors' games: we're trying to build our own Battlefield 3."
Another bomb has been dropped by DICE’s Patrick Bach which is a big deal-breaker for console players of BF3. According to the studio boss, console can only support up to 24 players in multiplayer map while PC extends it up to 64 players max. The reason? Scalability issues on PS3 and Xbox 360 since its hardware isn’t something what you can call “high-end” compare to PC. Naturally, developers are trying to provide an equal support for both platform but since console have this hardware lack, something must be “cut out” from the picture, and in this case, the max player support for PS3 and Xbox 360.




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