This generation has been home to an enormous amount of video games, which were developed on very capable graphics engines and highly superior to what we have seen in the past. Now, we are slowly reaching the end of this generation, it seemed important to highlight those engines gave us so much joy over the years. Some companies are still releasing new versions next year, but from here, and we give due recognition to the most important engines of this generation.
This generation of consoles marked the first time that these small machines could match (and in the horrific case of ports, exceed) the graphs that can have a computer. Moreover, it was also one of the first times that several large companies stopped developing their own technologies to license graphics engines from other companies, such as the popular Unreal Engine and id Tech latter was the one who gave life to Doom III and was the first time we saw what they were capable of these new engines. There have been many different in this generation we decided to put together the most important and list them in a nice list ...Like this!
10. Source Engine (Left 4 Dead, Portal, Team Fortress 2)
This engine definitely needs no introduction. We initially dazzled with Half-Life 2 and then on pure pleasures were as Portal, Team Fortress 2 and some jewelry companies such as Zeno Clash. Although it has been around a long time (2004) and is probably the oldest of this generation, is still quite functional, and may show the imminent release of Left 4 Dead 2. Although it was once beautiful, now does not hold as true, yet the Source Engine still stands out for good dynamic lighting, connection-lag compensation, a physics engine efficient Internet connections and, above all things , a source with simple access to the mods.
9. IW Engine (Modern Warfare 1,2,3. World at War & Black ops)
Infinity Ward has been doing Call of Duty games since the start of the series, but it was not until Modern Warfare who jumped into the public eye and was not necessarily the graphics engine itself, but for the game they had created. Still, the engine, IW Engine has its merits, as we saw in Call of Duty: World at War and the upcoming Modern Warfare, in its version 4.0. More than anything, this engine has proved to deliver an incredibly complete experience without giving anything in return. The graphics and animations are great, as well as the artificial intelligence of the enemy, which has always been quite complex. Side effects, none impairs the experience and can show great lighting and physics. The best of all? The online experience is unmatched, offering, together with the Unreal Engine, the best performances over the Internet.
John Romero may have disappeared, especially after the disaster that was Daikatana, but the second creator of the original Doom, John Carmack, is still working and running id Software. But as we all know what Carmack are not games, but the technology behind them and all that has demonstrated the engine id Tech 4 (Doom III) was because of this great man. Basically, this was the one that ushered in this generation of engines and still shines in games like Wolfenstein and Brink coming out soon. But it has also left its mark on titles like Enemy Territory, Prey and Quake 4. And the future of the motor is much more promising, since RAGE will be the first to be built on id Tech 5, followed by the next Doom, which still has no release date.
Can not wait for the engine of one of the most important games of the decade is not on the list. GTA IV was a big game itself, but its technology was not far behind. Interestingly, the last GTA was the first to use the engine, because there was no technology capable of running what they planned to do for your next game, Red Dead Redemption. Thus was born RAGE (Rockstar Advanced Game Engine). This engine is polyfunctional in many ways as it can handle large open worlds with many interiors, complex AI, weather effects in real time and different types of interfaces. But one of the best things is its integration with the spectacular physics engine, Euphoria, NaturalMotion company. If you created this engine with Red Dead Redemption in mind, which comes out in 2010, still have plenty of time to improve it further.Especially in PC!
6. MT Framework (Resident Evil 5, Lost Planet 1 y 2)
If there's something Resident Evil 5 and Lost Planet 2 have in common is that both games look great. And all that candy graph could not be real if it were not for the most popular Japanese game engine, MT Framework. This engine was developed to create all Capcom games belonging to this generation. And as was predicted, they did, and that except Bionic Commando (who used the engine GRIN), all used games MT Framework, which has proved very capable. Interestingly, all games are made first developed for the PC and then transferred to the consoles. But beyond all, MT Framework offers great graphics, flexibility to develop on any platform and freedom to develop different games. A great example of this is to see three of the games made with this engine: Resident Evil 5, Lost Planet 2 and Devil May Cry 4.
It is rare to see a list like this graphics engine of a racing game, but the truth is that Codemasters engine does everything well. The graphics are incredible and to this day, hard to see a game look better than Race Driver: GRID. On the other hand, the damage model is still great and the particle system, as seen in Dirt 2 is from another world. As if all this were not enough, apparently, the EGO Engine is very malleable, and that other Codemasters game made with the same engine is Operation Flashpoint 2: Dragon Rising, a military simulator due out later this year. How can you use a graphics engine for a military simulator cars? We do not know, but luck with that!
One of the hardest things to balance on consoles, is the processing power. You can not put too many graphics, natural or artificial intelligence, because if there is a good balance, performance begins to suffer. The graphics engine maker by Volition Inc., managed to balance everything to the point where not only the graphics and artificial intelligence were sound, but also allowed to destroy all the structures of an open world with real physical. A real achievement by a company that has been advancing environmental destruction from the first Red Faction, in 2001.
3. Anvil Engine (Assassin's Creed, Prince of Persia)
Although as a driver has not received much publicity, I must say that the technology behind games like Assassin's Creed and Prince of Persia is quite powerful. This is because Ubisoft has been using licensed graphics engines for just about all their titles, but when it came time to create the first Assassin's Creed Anvil engine was born. This engine is capable of generating real-time animation and beautiful graphics open worlds. Plus it was one of the first stage engines have completely scalable. This same engine will be used for Assassin's Creed 2, which retains many of the things the first.
How could I miss this gem technology? Although technically Far Cry 2 uses a modified version of this engine, it can also see the system of textures and other things that are evident in games like Crysis. What can be said about this engine that becomes evident when viewing an image or video? This is easily the most advanced and does not require any additional aggregate to produce their visual, physical, sounds and animations. In addition, they are licensing to other companies, which means that in future we can see other games CryENGINE. For the future Crytek has said are already developing CryENGINE 3 and not only available on PC, but also for other consoles.
1. Unreal Engine 3 (Gears of War 3, Mass Effect 3, Bioshock 2, Batman)
If we talk about engines that require no introduction, the Unreal Engine should appear on top of all lists. Perhaps not the best but for some reason is a graduate of the most powerful companies in terms of development. Epic Games, makers of the engine, have games like Gears of War, but many other companies have licensed and modified beyond recognition points. The best examples of this case are Mass Effect and Bioshock. Beyond any problem, the Unreal Engine is the best works on any platform and offers excellent graphics over the Havok physics engine and excellent fidelity when playing online. Easily the most comprehensive and robust of all.